You can follow me on twitter at: to get updates on this program and other things I'm working on. vox file under CC-BY license here) And this is our voxel model in the MagicaVoxel renderer, we’re going to try and mimic that look in Sketchfab. If you encounter any bugs or unexpected behaviour, or want to request a feature, please leave a comment on this page, or direct message on twitter. Importing straight from MagicaVoxel This is our voxel model in the MagicaVoxel editor: (Y ou can dowload this model as a. ![]() The Ultimate Voxel Optimizer is supported with Windows, Mac, and Linux. This means that some models, including those made in Qubicle, may need to be loaded and saved in MagicaVoxel to correctly export. vox files using the latest MagicaVoxel specification. Compatibility for models with rotations, flips, and duplicates.Set your objects' pivot points to any value ByteBufferKaitaiStream import io./ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt>Format.Cut entire sides of an object to remove unseen polygons.Settings are saved between sessions to give more efficiency.In-program info buttons to help you decide what fits your workflow.Retain filepath structure when exporting models.Choose whether to import an object's transformation data.4 export methods to choose from, including vertex colors, materials, textured, and optimised texture.The Ultimate Voxel Optimizer allows you to export voxel models made in MagicaVoxel with a number of options and formats, to help fit your workflow perfectly, and is available for Windows, Mac, and Linux. Want to get some extra performance in your voxel games? Or need a central application to easily export your voxel models? ![]() Ultimate Voxel Optimizer for Unity is now available on the Asset Store, included with source-code for real time optimization! Get it at
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